Post by Vice Admiral Nyoko Honda on Feb 15, 2012 10:04:09 GMT -5
Game Master's Application
Introduction: The 22nd Mobile Daedalus Fleet is the oldest lasting Role Playing Community of Star Trek Online. It was founded opening day of Star Trek Online and through the seasons has developed and transformed into what it is currently. In the initial beginning months the Role Playing was based around every member being captains, and there short stories about their bridge officers. As time developed we have shifted to a more session based gaming to compensate with the game’s decline in popularity. Game Masters are used to admin these sessions providing members with the ability to interact with the universe of Star Trek. They use tools such as Foundry to create strange new worlds, and Starship Interiors crew interaction. The Game Master is an Out of Character role that a player holds in the Role Playing Community. They are responsible for developing Story Lines for their appointed groups, ensuring that members are remaining In Character at all times, settling any Out of Character dispute that my disrupt role playing. It is these three major responsibilities that safe guard the ongoing storyline in our community and provide a standard of excellence in role play that makes our community different than any of the others.
Requirements:
- I want you to read Chapter 1 (Introduction), Chapter 3 (Adventures), Chapter 4 (NPC), Chapter 5 (Champagne), of the D&D 3.5 Dungeon Masters Guide. You do not have to take anything verbatim such as the rules but there are concepts that remain consent from system to system. It is in tihs effort I hope that these tips you may pick up from this read will expand your mind in terms of structuring your games and improve game play.
www.scribd.com/doc/48244402/2003-07-Dungeons-Dragons-Dungeon-Master-s-Guide-3-5 - Must be able to maintain and eight characters in a chat window.
- Must be follow up with players on all questions and make good judgment calls.
- Must be knowledgeable with the UGC Tools.
Instructions:
Do not post to this thread. Make a new thread by copying and pasting the URL below titled Game Master Request: Your GM Name. Then recopy each field below the line and add your answers in complete sentences after each question. Once completed, you must a PM to the Captain Nyoko Honda that you have posted a request. Doing that will ensure that you've flagged your post for review.
daedalusomega.proboards.com/index.cgi?board=gamemasterrequest
Section 01 – Getting to Know You:
(All these questions are to be answered as Game Master)
1.) Whats your STO User Handel?
2.) What is Star Trek to you?
3.) Tell us about your your previous role playing community.
4.) Do you consider your self a Story Teller, Game Master, Admin, or Enforcer when it comes to Guild Leadership?
5.) Why do you want to be a Game Master?
6.) If you had to pick one specific thing that interests you most in the Star Trek Universe what would it be?
7.) How do you deal with Monarchical Structured community?
8.) Do you write Star Trek Fan Fiction?
9.) What Star Trek race would you consider your personality best fits and why?
10.) In the Role Playing groups are you a rules lawyer or are you a story line benefactor?
Section 02 – Game Master Skills:
(All these questions are to be answered as Game Master)
1.) Are you able to communicate and multi-task with a chat room filled with eight to ten players all expecting some kind of response from you? If so, how do you go about achieving success in this task?
2.) How do you plan on engaging players with a Trek Adventure?
3.) Do you have any foundry missions that you've created to tell a story?
4.) How would you deal with a player that has been experiencing Out of Character issues about In Character happenings?
5.) How do you deal with another Game Master that is overly critical?
6.) How do you deal with the shy player that is having trouble getting involved?
7.) How will you included the non-primary characters such as the Medical Officer, Ship's Counselor into your story lines?
8.) What kind of inspiration would you use for your RP missions? and Give an example of a mission you'd like to run
9.) Tell us about a time where you failed as GM or Player and what lessons you learned?
10.) How do you deal with problem players?
11.) Do you believe endings should be scripted or up for the players to work out for them selves?
12.) Do you like like to use super powerful NPC's to control the role playing or unfortunate circumstances?
13.) How do you deal with a player that solves your challenges using methods that you as Game Master hadn't considered?
14.) What role do you feel Technobabble has in a Trek Adventure? (Star Trek Tech Science)
15.) When considering the limitations that STO has with away parties. How would you bridge the gap between ground and bridge interiors groups when players split up as Game Master?
16.) Do you have additional custom slots to create your Story Line Characters for players to interact with?
Section 03 – Game Master Samples:
(This section is where an applicant can supply examples of previous works)
1.) If any, post a link of some Fan Fiction
2.) If any, post the name of your Foundry Mission
3.) If any, post a outline of a Trek Adventure you wish too run.