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Post by Captain T'Pang on Jun 12, 2011 15:34:31 GMT -5
Here is a technical question that pertains to Star Trek cannon and to our role playing. What map are we using for role playing purposes? The reason I ask is that there are some real differences between the layout of the game map compared to maps of the Star Trek galaxy. A good example is on the game map the distance between Sol and the Vulcan system is given as about 6 light years. More CAnnon maps list it as being about 16 light years. This is a considerable difference. additionally it says that even at high warp it takes years to cross the federation (not considering things like transwarp and quantum slipstream, etc...) returning to the example above it would take about 5.62 hours at warp 9.2 to reach Vulcan from Earth. It is understandable why the game map is so compressed compared to the real map, as who wants to spend hours or days at there computer to travel to where the mission door is. Anyway I was just curious if there ever had been a thought given to this subject. I don't know that it is all that important, except perhaps with respects to timeing between missions. While it is likely that there are transwarp corridors between major locations, travel across sectors (and likely across blocks of sectors) would still by standard warp and even at warp 9.6 it would take about 4 days to cross a sector. oh as an afterthought, here is a really good web page on Star Trek cartography: www.stdimension.org/int/Cartography/cartography.htm
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Post by Commander John on Jun 12, 2011 15:58:53 GMT -5
Maps and distances have been discussed and the end result is we use the federation transfer network a lot. Only do we consider time for distance traveled.when outside of that network, ie adagio is currently a few days from fed space since.were.in enemy space. Distance icly is more of a story driven thing and not taken literal. It's one thing we heavily abuse but in most respects it is required and has little hindrance on things because of the vast transfer system the federation has icly. On a side note shows were bad about distance too. It really was a story mechanic more than anything. I understand though I have had chat before about it, but eventual came to understand distance does have to remain a loose fact for good story at tikes, so that's why we say fed has a under highway system. //edit: For hte most part thought we stick to the ingame map as foundry is tied to it for our ic missions.
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Post by Vice Admiral Nyoko Honda on Jun 12, 2011 16:38:52 GMT -5
What John said.
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Post by Captain T'Pang on Jun 12, 2011 20:18:02 GMT -5
//edit: For hte most part thought we stick to the ingame map as foundry is tied to it for our ic missions. I was just checking, I understand that for story purposes we have to play pretty fast and loose with the map and not get too bogged down in details. I was mostly asking for the reason that if I were to mention distances ICly, say in a forum post or during an rp event, which map should I use. Which in case you were curious, yes I am writing a post that uses such information. For some trips its irrelevant...like going from Sol to DS9, due to the fact that the in game map is not continuous and thus the interveaning distance can be anything. But like a trip from Sol to Vulcan, rp wise it is unimportant as we will likely never role play out a trip from Earth to Vulcan. But, someone might want to make use of such a technical detail in a post of something. From the response it look like the in game map is where I should get such technical details from.
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Post by Commander John on Jun 12, 2011 20:24:56 GMT -5
Yeah for sure if you are referencing distances and such best to use in game map
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Post by Captain T'Pang on Jun 12, 2011 20:34:38 GMT -5
ok that answers that question. Thanks for the input.
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Post by Commander John on Jun 12, 2011 20:37:03 GMT -5
not a problem bud
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Post by scott on Jun 12, 2011 23:05:23 GMT -5
Er, question.
What transit system? Theres one functional Transwarp gate, and that leads to Gamma Orionos.
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Post by Commander John on Jun 12, 2011 23:33:28 GMT -5
ICLY there are dozens upon dozens of transwarp gates leading across federation space. This is something that has been fact since i joined the fleet and has remained as one simply to compensate for time over distance.
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Post by Captain T'Pang on Jun 13, 2011 0:48:08 GMT -5
technically there is a transit system in game, although there is only one gate shown. There is the transwarp ability, whick everyone gets the one to ESD or Qo'nos. rewards for diplomatic ranks get you transwarp abilities to all the major starbases on fed side. While these abilities do not say anything about a gate, but the Romulan front mission "Minefield" is all about setting up a minefield to protect Starfleet's network of transwarp gates. Basically there is a network of gates in STO. they are just to cheap to add the graphics into other sector blocks
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VADM Meranda Kalavek (Ret.)
Unassigned Officers
Fleet C.O. of the 22nd Mobile Fleet (Ret.)
Attaching her signature stamp to Shed's paws and letting him play amongst her paperwork...
Posts: 602
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Post by VADM Meranda Kalavek (Ret.) on Aug 9, 2011 19:17:14 GMT -5
Ive got a question, is there a traswarp gate at K7 and if so who said so? If there is we probably need to start working on a serious KDF confrontation cause I know least one General who would be all over it if there is.
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Post by Vice Admiral Nyoko Honda on Aug 10, 2011 6:38:13 GMT -5
Admrial Marzz safe guards the k7 station every day
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Post by Captain Erys Murai on Aug 10, 2011 18:34:47 GMT -5
Having a transwarp gateway at K-7 would be both a tactical advantage and disadvantage. Starfleet ships could be deployed very quickly, but K-7 would also be a bigger target. Admiral Razzor may be there and working toward its defense, but remember what happened to DS9. When a fleet drops on top of your station, you can't always defend it, no matter your skill.
Losing K-7 would be a major blow, but it could also make for some stirring RP. Whether you like it or not, the fact is that the Federation is at war. The Adiago spent a lot of last season attacking the Klingons. It's only fitting that they would return the favor at some point this season.
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Post by Cmdr Xaelei Arnimane on Aug 10, 2011 18:46:56 GMT -5
Technically, Adagio operated in "occupied" Pi Canis sector. We were rescuing Federation citizens caught up and behind in the Klingon offensive and disrupting said offense from behind Klingon lines. I believe the overall outcome was that key Undine infiltration in Starfleet was revealed and that Adagio helped find hard evidence to hurt Klingon generals wanting to continue to perpetuate the war. There was a general withdrawal of Klingon force from Pi Canis, returning the sector back to Federation control. It is possible a ceasefire was also arranged.
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Captain Talia
USS Adagio - NCC-99691-B
USS Adagio Captain
'Strength and Honor"
Posts: 1,752
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Post by Captain Talia on Aug 10, 2011 20:24:42 GMT -5
I agree with Xae while there would be a great desire by some to strike back their offensive was stalled by the efforts of not just the Lady A, but by the Nimitiz and the Ayanami and the 6th fleet's counter offensive... I would think though there will be plans to strike back, they are in a bit of disorder, reorganizing and preparing to strike again,...be a neat idea for another story arc for someone...a Defense of K7 kinda thing
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