|
Post by Vice Admiral Nyoko Honda on Feb 3, 2012 16:21:16 GMT -5
Good Afternoon,
I'm looking for anyone who would be interested in a leadership positions (CO or / GM). As we expand we have to begin consdering expanding into addational groups. This means we'll need to add another GM, as well as a CO.
Please contact me if your interested, or start posting here why you would make good candiate.
|
|
|
Post by Captain Joyaus Dalun on Feb 3, 2012 19:56:04 GMT -5
I admit I still feel interest in commanding a Starbase if that's the type of RP we're interested in doing. Mind you I have no one willing to come With of course, as of yet. Just putting my name out there despite your past repeated refusals.
|
|
|
Post by Captain T'Pang on Feb 3, 2012 20:01:12 GMT -5
I admit I still feel interest in commanding a Starbase if that's the type of RP we're interested in doing. Mind you I have no one willing to come With of course, as of yet. Just putting my name out there despite your past repeated refusals. While this might have some potential as an idea. Where would you propose to do the Rping at? In one of the social areas like DS9 or ESD?
|
|
DGM Cygnus
Game Master Group
Assistant Admin / DGM of the USS Adagio
Posts: 2,191
|
Post by DGM Cygnus on Feb 3, 2012 20:07:55 GMT -5
I believe we are looking for new teams of Captains and GMs to start and successfully run new ships.
~cyg
|
|
|
Post by CDR Kadae Misaki on Feb 3, 2012 20:08:22 GMT -5
I have some ideas for a ship. It wouldn't be of standard Federation design, and it might need some toning down, but I'd be interested in discussing the idea with the group.
|
|
DGM Cygnus
Game Master Group
Assistant Admin / DGM of the USS Adagio
Posts: 2,191
|
Post by DGM Cygnus on Feb 3, 2012 20:19:07 GMT -5
I have some ideas for a ship. It wouldn't be of standard Federation design, and it might need some toning down, but I'd be interested in discussing the idea with the group. I believe the ship would be stock to what the fleet would have provided to them. The talent we are looking for needs to keep a crew together through role playing activity and interaction. Captains are the heart of that interaction, both in and out of game. GMs are overseers of the story, designers of the story framework, arbiter, handle all the OOC stuff and administration for the ship. Together they try to provide..week in and week out, fun and engaging role playing for the ship's crew and the fleet as a whole. +1 for Cygus
|
|
|
Post by Captain T'Pang on Feb 3, 2012 20:27:35 GMT -5
I could work as a GM, however the day and time would wind up having to be a weeknight. Mondays, Wednesdays, and Fridays work the best for me. However, since the Independence is on Mondays and Ayanami runs in Fridays. I may be limited to Wednesdays. Of course since the Ayanami is until later, earlier on Friday is an option as well I suppose.
I wouldn't mind GMing for a smaller ship, preferably a science vessel doing exploration.
Anyway, I thought I might throw that out there. I can't really make any argument as to why I would make a good GM, I have no real experience or anything. But I do have some good story ideas, so that's one thing I suppose.
|
|
|
Post by Ensign Pirak on Feb 4, 2012 9:44:41 GMT -5
I'm not sure if this fits in here or if it has ever been discussed before, but I have been putting some thought into the idea of using Foundry missions in the RP and if that would even be plausible. Granted, it would only mean five-person RP teams on the missions; but maybe it would be something to consider on a "mini-RP" event scale. Sorta like the engineering crew of a ship have to play through a Foundry mission, or the tactical crew, or the senior officers, etc.
Have we ever thought or looked into using the Foundry as a tool for RP?
|
|
DGM Cygnus
Game Master Group
Assistant Admin / DGM of the USS Adagio
Posts: 2,191
|
Post by DGM Cygnus on Feb 4, 2012 11:36:28 GMT -5
I'm not sure if this fits in here or if it has ever been discussed before, but I have been putting some thought into the idea of using Foundry missions in the RP and if that would even be plausible. Granted, it would only mean five-person RP teams on the missions; but maybe it would be something to consider on a "mini-RP" event scale. Sorta like the engineering crew of a ship have to play through a Foundry mission, or the tactical crew, or the senior officers, etc. Have we ever thought or looked into using the Foundry as a tool for RP? Again, this topic is about looking for aptitude and long term leadership to help grow the fleet and the overall role playing experience we provide. It is less about ideas to try to add to our role playing experience.... To answer your question, yes. GMs have used the Foundry as a role playing aid. I can only speak for myself as to why I do not with regularity. One, are the complications of getting people into the properly transitioned into the created content. I found it usually took between 10-30 minutes to transition a team to a Foundry segment and that is a long time to disrupt an event. Two, no clue if enough show up for the event or if you have the proper mix of characters, further complicated in you do not know who will be assigned to the Foundry content by the Commanding officer as well as many of the characters may play different roles than their STO class (we may have a tactical officers in STO playing a science character in our feet). Lastly, I find if I spend a lot of time making a Foundry segment to help facilitate role playing, that I are more apt to force the players to use it. This goes against my role playing freedom philosophy of setting the broadest possible setting and letting player action and choice dictate how the event unfolds. The crew may not wish the beam over to the other ship or planet or have done things another way and the created Foundry segment is not needed. ~cyg
|
|
|
Post by Kossuth on Feb 4, 2012 11:52:07 GMT -5
I used the foundry a bunch of times last season for the following purposes:
+ A space fleet battle. + The interior of the Independence during a Borg attack. + The inside of a Borg Cube (several times) + The inside of a Borg Transwarp facility
Oftentimes I'll prepare a couple different Foundry missions for an RP session. for example, I prepared both the interior of a Cube and the interior of the Independence so half the RPers could board the Cube and half could mount a defensive operation vs. Borg intruders.
I think there are certain times where text doesn't do the whole job, for example, if the Borg are invading the ship it's alot more engrossing to actually go corridor to corridor fighting the borg and disabling borg devices instead of just typing *shoots his phaser at the Borg.*
Edit: By the way, I love the idea of a Starbase RP. It would be a bit trickier from the GM perspective to come up with good plots, but it could be really really fun.
I think the best route would be a starbase on the frontier with a small ship assigned to it. (Yes, I know this is the basic premise of DS9.)
|
|
|
Post by Vice Admiral Brian Donaldson on Feb 4, 2012 12:15:59 GMT -5
If anyone in this fleet would be in command of a starbase, it would be Admiral Donaldson -wink- I do like the idea of this, but i think its best we field a few more ships before we go the station route. If and when we do... we could alway go with an already existing station, like DS9. and have that be our Fleet's permenant base of operations till the devs release Fleet Starbases. Good ideas all.
|
|
|
Post by Ensign Pirak on Feb 4, 2012 12:26:53 GMT -5
Again, this topic is about looking for aptitude and long term leadership to help grow the fleet and the overall role playing experience we provide. It is less about ideas to try to add to our role playing experience.... ~cyg Sorry, I did not mean to side-track the discussion.
|
|
|
Post by Captain Joyaus Dalun on Feb 4, 2012 14:02:28 GMT -5
If anyone in this fleet would be in command of a starbase, it would be Admiral Donaldson -wink- I do like the idea of this, but i think its best we field a few more ships before we go the station route. If and when we do... we could alway go with an already existing station, like DS9. and have that be our Fleet's permenant base of operations till the devs release Fleet Starbases. Good ideas all. At the same time, if anyone ELSE would end up in command to give them a command, but not have them be out and about as a walking diplomatic shirtstorm(Essentially promote them ABOVE the chair) It'd Be Joy.
|
|
|
Post by MACO Captain Shannon Moore on Feb 4, 2012 14:25:52 GMT -5
I'd like to see Admiral Donaldson get an actual active position somewhere. The character itself, I mean. I like the character, and I think it'd be neat to see him in command of something cool instead of just a few cameo appearances here and there.
|
|
|
Post by Vice Admiral Brian Donaldson on Feb 4, 2012 15:11:34 GMT -5
thanks ;D i agree!
If we ever do the station based rp crew, id be down for that in addition to my alt's times on mondays. I agree that it would be great to see the Admiral In a more visibly stable command role.
But, at this time, his place is either at Starfleet Command, the Fleet's temporary base of operations, or aboard his Flagship. The Admiral's "flexible" schedule now allows for more cameos and General Fleet interaction which was a major point of contention when he took back command of the Indy from Admiral Valoura back in season 3. Personally, id love to put him back in command of a full time rp group, but unless he took direct command of the Flagship, the only other choice that makes sense would be the Fleet's Base of Operations. Unfortunately, i dont think we're ready to have a stationary RP group at this time.
|
|