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Post by Kossuth on Sept 4, 2012 9:20:50 GMT -5
Just letting you know... the USS Adagio was spotted today, leading an assault against a Klingon starbase...
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Post by Captain Erys Murai on Sept 4, 2012 19:13:25 GMT -5
I like how you have 1 Ambassador, 3 Sovereigns, 3 Galaxies, 4 Excelsiors, and then a bunch of Akiras, Intrepids, and Sabers. And I'm not sure what those little ships are, but I'm assuming they're Runabouts and Peregrine fighters?
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Post by Kossuth on Sept 4, 2012 20:24:18 GMT -5
I've also got 2 defiants Defiants are the weakest capital ship in terms of shields so I don't normally produce them, but they're cheap. All of the little ships (everything listed after the Sabers) are either Ventures (fighters) or Peregrines (Bombers). The way the game is balanced, Akiras are the most potent non-capital ship and they carry two fighter wings, but they take a while to produce, are expensive, and consume the most supply. Sabers are a bit less powerful than a Refit Excelsior but are cheap and take less supply. Intrepids are comparable to the refit excelsiors except they have a tractor beam and cost slightly more. At that point, I tried to pump Akiras but they took too long to produce so I resorted to a Saber pump. Then once I had enough guys I moved in. The starbases in this game are very strong... if they're fully upgrades (which takes a huge cash investment), they require a full fleet with capital ships to take out with minimal losses.
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VADM Meranda Kalavek (Ret.)
Unassigned Officers
Fleet C.O. of the 22nd Mobile Fleet (Ret.)
Attaching her signature stamp to Shed's paws and letting him play amongst her paperwork...
Posts: 602
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Post by VADM Meranda Kalavek (Ret.) on Sept 5, 2012 13:31:20 GMT -5
Don't recognize this game.
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Post by Kossuth on Sept 5, 2012 13:51:43 GMT -5
Don't recognize this game. It's Sins of a Solar Empire with the Sacrifice of Angels mod. The mod fully converts the game to the Star Trek universe. I was thinking of having a Dominion war themed game... I know Donaldson was interested in playing as the Klingons, I'd probably play as the Romulans.
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Post by Captain Erys Murai on Sept 5, 2012 14:00:19 GMT -5
It's a headache-inducing nightmare of micromanagement. Imagine the complexity of Sim City combined with the playstyle and tactics of Command and Conquer or Homeworld, and the economics of Civilizations. That's what this game is.
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Post by Captain Joyaus Dalun on Sept 6, 2012 8:33:49 GMT -5
Fun if you can wrangle it.
Of ciourse NOW i'm wondering if there's still a trek mod for Nexus: THe Jupiter Incident laying around.
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Post by Kossuth on Sept 13, 2012 8:56:59 GMT -5
I tend to dislike RTS games because of the micromanagement, but SOASE seems different to me for a bunch of reasons.
One feature I like are the randomly generated maps. Each system connects to other systems through phase lanes, so there's no set strategy per map. I'll give you an example: in the above game, my territory was connected to Dominion territory through one star system. That star system linked to several dominion worlds and it was the only way for the Dominion to access my territory, other than cutting through Romulan space which would cause them serious harm. That system got attacked constantly, but I maintained a fully upgraded starbase and 40+ phaser cannons plus a small fleet there. So that system had immense tactical importance, breaking from the ZERG RUSH mentality of mobbing the enemy with your guys and not really thinking about situations.
There's also the issue of supply. Each ship consumes a certain amount of your supply pool. You can increase your supply pool, but you suffer a drain on resource production. In most RTS games, you win by either getting the most powerful units first or having hordes of the least powerful units. But in SOASE, by the time either can happen, you do suffer a resource drain that makes you think about what you want to build. You might have a fairly large territory with lots of planets but you probably can't support an effort to make all Akiras all the time. This means that a smaller opponent can take down a larger opponent by striking at key resource planets until the larger guy is choked out.
So SOASE, to me, is more tactical and leaves open more ways to win other than the standard "zealot rush" Starcraft-style tactics. The tipping point, where one player will be certain to win, will only come very late in the game. Even if one player owns twice as much as another player, that weaker player still has a chance to come back through smart tactics.
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Post by Captain Erys Murai on Sept 13, 2012 9:26:13 GMT -5
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