Post by Lieutenant JG Eleria Scarlett on May 2, 2018 10:23:57 GMT -5
1.) What is your user handle (ex: Nyoko@GolbezLunar)?
T'sahriv@awendra
2.) What time zone are you in?
GMT+1/CET
3.) What Starship Do you wish to be assigned too.
- USS Protector, Vigilant-class, Friday Time 8:30 PM EST (Administered by DGM Angelboy)
4.) Are you an active forum user? (We highly recommend that you are.)
Yes, I believe I am.
5.) Are you willing to work with Game Masters as an authority over storylines?
I still don't see why not, have tons of GMing experience from other games
6.) Are you subscribed to the "Daedalus OOC" Channel?
YES!
7.) How did you hear about us?
Jacob
8.) Are you willing and able to put our guilds information in your Character Bio?
Yes, just tell me what to put there
9.) Do you understand the Activity Policy?
Yes, I do.
Section 02 – OOC Character Inquiry:
(All these questions are to be answered as player about the character you wish to play. It is best that you review
Roleplayer's Handbook
Part A: Character Request
1.) Character name?
T'sahriv
2.) Character gender?
Female
3.) Character race?
half Human/Vulcan
4.) Is your character a telepath? (Alien telepathic characters are subjected to DGM approval)
No
5.) Select a fleet entry level rank. (Ensign or Lieutenant JG (Junior Grade) ), If Enlisted, select a fleet entry level rank: (Crewman or Petty Officer)
Lieutenant JG (Junior Grade)
5.) What is your character's Division? (i.e. Engineering, Security, Tactical, Science, Medical, Helm, ect... For full description of roles and duties, see this link: daedalusomega.proboards.com/index.cgi?board=starfleetcommand1&action=display&thread=2899&page=1 )
Helm
7.) What is your basic character concept & history?
The character concept is a character with a Vulcan mother and human father, she at the time of the character going active has had roughly 4 years of service, her view on logic is a little more broad or fluent then those brought up on vulcan, she has still been taught Vulcan traditions.
8.) Please give a little background about this character.
T'sahriv crew up on earth, a child of her Vulcan mother a trained and practicing doctor and a Human father a star fleet engineer, she has two younger younger siblings(a sister and a brother) the oldest of which has just started at the Academy.
in early life T'sahriv seemed to have a bright future, doing well in school and having plenty friends, Her mother always made sure to keep Vulcan culture a part of her life, teaching T'sahriv on how to go into deep intense meditation amoung other things.
T'sahriv's time at Star Fleet Acedemy was no different then most students that come trough there, she worked hard and always found time to have fun from time to time, in her own words "Its only logical to relax and have fun every now and again, keeps the mind and body healthy"
At the Acedemy it quickly became clear that T'sahriv had an aptitude for flying, something that she did not mind acting on and worked hard to become even better, but she also worked on getting other of the operations on a starship bridge up to scratch wanting to be a flexible and valueable member to any Star Ship bridge.
T'sahriv spent the next few years mostly flying supply and crew tranfer ships, flying under multible captains, during which time she was promoted to Lieutenant JG.
At one point her captain, a rather old close to retirement veteran took note of her skill at the helm and decided that it was time for her to move on and that her skills very being wasted, he then proceded to recommend that she be transferred to a ship in a more "Important" role.
Section 03 – Character Sheet:
-=Daedalus RP: Character Sheet=-
Name: T'sahriv
Rank: Lieutenant Junior Grade
Race: Vulcan
Years of Service: 4 | Age: 25 | Position: Helm Officer | Officer
Attribute Bonuses / Defenses
Body: 50 | Mind: 70 | Agility: 70
Wounds: 5/5
Ranged Attack (Modern) = 45
Starship Ranged Attack = 65
Physical Combat (Unarmed) = 40
Physical Combat (Armed) = 35
Traits:
Logical: "+10 Mind"
Physical Strength: "+10 Body"
Efficient: "+10 to any two different Operations skills"
Feline Instincts: "+10 Agility, +10 Perception"
Bonus | Skills
CHARACTER COMBAT
40 = Marksmanship, Archaic Weapon (Bow and arrow)
20 = Marksmanship, Modern Weapon
10 = Personal Combat, Unarmed
LEADERSHIP AND TACTICS
10 = Instruction
10 = Leadership
30 = Starship Combat/Strategy
SOCIAL KNOWLEDGE
40 = Artistic Expression (Violin)
50 = Language (Federation Standard)
45 = Language (Vulcan)
40 = Perception
50 = Sports (Parkour)
OPERATIONS
20 = Computer Operation
10 = Environmental Suit Operation
40 = Shuttlecraft Pilot
10 = Small Equipment Systems Operation
70 = Starship Helm Operations
50 = Starship Sensors
60 = Starship Weaponry Operation
10 = Transporter Operation Procedures
10 = Zero-G Operations
ENGINEERING
10 = Damage Control Procedures
5 = Personal Weapons Technology
20 = Starship Weaponry Technology
20 = Shuttlecraft Systems Technology
20 = Warp Drive Technology
MEDICINE
10 = General Medicine (First Aid)
SCIENCES
10 = Life Sciences (Ecology)
10 = Physical Sciences (Physics)
10 = Planetary Sciences (Hydrology)
15 = Social Sciences (Federation Culture)
15 = Social Sciences (Federation Law)
50 = Space Sciences (Astrogation)
20 = Space Sciences (Astronautics)
20 = Space Sciences (Astronomy)
40 = Space Sciences (Astrophysics)
T'sahriv@awendra
2.) What time zone are you in?
GMT+1/CET
3.) What Starship Do you wish to be assigned too.
- USS Protector, Vigilant-class, Friday Time 8:30 PM EST (Administered by DGM Angelboy)
4.) Are you an active forum user? (We highly recommend that you are.)
Yes, I believe I am.
5.) Are you willing to work with Game Masters as an authority over storylines?
I still don't see why not, have tons of GMing experience from other games
6.) Are you subscribed to the "Daedalus OOC" Channel?
YES!
7.) How did you hear about us?
Jacob
8.) Are you willing and able to put our guilds information in your Character Bio?
Yes, just tell me what to put there
9.) Do you understand the Activity Policy?
Yes, I do.
Section 02 – OOC Character Inquiry:
(All these questions are to be answered as player about the character you wish to play. It is best that you review
Roleplayer's Handbook
Part A: Character Request
1.) Character name?
T'sahriv
2.) Character gender?
Female
3.) Character race?
half Human/Vulcan
4.) Is your character a telepath? (Alien telepathic characters are subjected to DGM approval)
No
5.) Select a fleet entry level rank. (Ensign or Lieutenant JG (Junior Grade) ), If Enlisted, select a fleet entry level rank: (Crewman or Petty Officer)
Lieutenant JG (Junior Grade)
5.) What is your character's Division? (i.e. Engineering, Security, Tactical, Science, Medical, Helm, ect... For full description of roles and duties, see this link: daedalusomega.proboards.com/index.cgi?board=starfleetcommand1&action=display&thread=2899&page=1 )
Helm
7.) What is your basic character concept & history?
The character concept is a character with a Vulcan mother and human father, she at the time of the character going active has had roughly 4 years of service, her view on logic is a little more broad or fluent then those brought up on vulcan, she has still been taught Vulcan traditions.
8.) Please give a little background about this character.
T'sahriv crew up on earth, a child of her Vulcan mother a trained and practicing doctor and a Human father a star fleet engineer, she has two younger younger siblings(a sister and a brother) the oldest of which has just started at the Academy.
in early life T'sahriv seemed to have a bright future, doing well in school and having plenty friends, Her mother always made sure to keep Vulcan culture a part of her life, teaching T'sahriv on how to go into deep intense meditation amoung other things.
T'sahriv's time at Star Fleet Acedemy was no different then most students that come trough there, she worked hard and always found time to have fun from time to time, in her own words "Its only logical to relax and have fun every now and again, keeps the mind and body healthy"
At the Acedemy it quickly became clear that T'sahriv had an aptitude for flying, something that she did not mind acting on and worked hard to become even better, but she also worked on getting other of the operations on a starship bridge up to scratch wanting to be a flexible and valueable member to any Star Ship bridge.
T'sahriv spent the next few years mostly flying supply and crew tranfer ships, flying under multible captains, during which time she was promoted to Lieutenant JG.
At one point her captain, a rather old close to retirement veteran took note of her skill at the helm and decided that it was time for her to move on and that her skills very being wasted, he then proceded to recommend that she be transferred to a ship in a more "Important" role.
Section 03 – Character Sheet:
-=Daedalus RP: Character Sheet=-
Name: T'sahriv
Rank: Lieutenant Junior Grade
Race: Vulcan
Years of Service: 4 | Age: 25 | Position: Helm Officer | Officer
Attribute Bonuses / Defenses
Body: 50 | Mind: 70 | Agility: 70
Wounds: 5/5
Ranged Attack (Modern) = 45
Starship Ranged Attack = 65
Physical Combat (Unarmed) = 40
Physical Combat (Armed) = 35
Traits:
Logical: "+10 Mind"
Physical Strength: "+10 Body"
Efficient: "+10 to any two different Operations skills"
Feline Instincts: "+10 Agility, +10 Perception"
Bonus | Skills
CHARACTER COMBAT
40 = Marksmanship, Archaic Weapon (Bow and arrow)
20 = Marksmanship, Modern Weapon
10 = Personal Combat, Unarmed
LEADERSHIP AND TACTICS
10 = Instruction
10 = Leadership
30 = Starship Combat/Strategy
SOCIAL KNOWLEDGE
40 = Artistic Expression (Violin)
50 = Language (Federation Standard)
45 = Language (Vulcan)
40 = Perception
50 = Sports (Parkour)
OPERATIONS
20 = Computer Operation
10 = Environmental Suit Operation
40 = Shuttlecraft Pilot
10 = Small Equipment Systems Operation
70 = Starship Helm Operations
50 = Starship Sensors
60 = Starship Weaponry Operation
10 = Transporter Operation Procedures
10 = Zero-G Operations
ENGINEERING
10 = Damage Control Procedures
5 = Personal Weapons Technology
20 = Starship Weaponry Technology
20 = Shuttlecraft Systems Technology
20 = Warp Drive Technology
MEDICINE
10 = General Medicine (First Aid)
SCIENCES
10 = Life Sciences (Ecology)
10 = Physical Sciences (Physics)
10 = Planetary Sciences (Hydrology)
15 = Social Sciences (Federation Culture)
15 = Social Sciences (Federation Law)
50 = Space Sciences (Astrogation)
20 = Space Sciences (Astronautics)
20 = Space Sciences (Astronomy)
40 = Space Sciences (Astrophysics)