Post by greatholdings on Aug 19, 2010 4:46:29 GMT -5
Now you too can sound like a real Starfleet captain. A list of Standard maneuvers from a Star Trek RPG sourcebook. Thought it might be useful.
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List of Starfleet Standard Maneuvers
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Alpha
Star Fleets most basic offensive maneuver, attack pattern Alpha involves a mostly straight on approach to the target with some slight vectoring to the side based on the ship's weapons compliment and the target's movement.
Beta Series Maneuvers
Beta
The ship dives down between two enemy ships, firing at least once at each of them (and hoping the will miss it and hit each other.)
Beta-2
Approaching the target closely, the ship jinks to the starboard of the target, then dives beneath it to emerge on its port ventral side, firing as it goes.
Beta-3
The ship makes a broad arc turn around one or more ships, attacking them as it goes.
Beta-4
The ship climbs steeply, veering to port or starboard, then quickly dives back down, firing at targets as it goes.
Delta Series Maneuvers
Delta
The ship swoops up from underneath a target to attack its vulnerable ventral side.
Delta-2
The ship swoops over the target from starboard to port, then back again from port to starboard (sometimes diving underneath in the process) firing as it goes.
Delta-3
The ship dives straight down at, or climbs straight up at, the target, firing forward weapons.
Delta-4
An all-out, straightforward frontal attack.
Delta-5
A long, relatively shallow dive to one side of the target (usually whichever way allows the ship to bring the most weapons to bear on the target, or which uses the target ship to provide cover from other ships’ attacks).
Kappa Series Maneuvers
Kappa 0-1-0
From a superior position, the ship arcs down and around its target to port, firing as it goes.
Kappa 0-2-0
The ship flies on a carefully-calculated arc through a battlefield, firing at multiple targets.
Omega Series Maneuvers
Omega
As the ship approaches the target head-on, it jinks to one side and dives steeply from one end of it to another.
Omega-2
The ship rolls from one side to the other, giving its weapons maximum exposure so the Tactical officer can attack several targets.
Omega-3
The ship veers back and forth across the battlefield like a darting swallow, attacking vulnerable targets.
Omega-4
Maneuver may only be used by ships which have four or more weapons (of any type) which they can bring to bear on a single target. The ship swoops over or past the target at reasonably close range, firing all available weapons in a multiple weapon attack.
Sierra Series Maneuvers
Sierra
The ship swoops in from an aft dorsal angle to attack the target from behind.
Sierra-2
While seeming as if it will pass by a particular target, the ship turns to face it head-on and attacks.
Sierra-3
The ship flies through the heart of a battle, jinking back and forth to avoid enemy attacks as it fires at choice targets.
Sierra-4
The ship comes up from beneath the target(s) and loops up and over it/them.
Defensive Patterns
Alpha-series Maneuvers
Alpha
The ship jinks to one side and dives.
Alpha-2
The ship climbs steeply out of harm's way.
Beta-series Maneuvers
Beta
The ship climbs slightly, then dives down.
Beta 1-4-0
A quick complex maneuver involving several rapid turns.
Beta-2
The ship climbs slightly, then jinks hard to port or starboard.
Beta-3
The ship climbs slightly, then jinks slightly to port or starboard and lunges forward.
Beta-4
The ship climbs steeply, then jinks to port or starboard and climbs slightly.
Beta 9-3
A short, rapid dive followed by a quick series of jinks and turns designed to throw off the aim of any opponent.
Delta-series Maneuvers
Delta
As it flies along a relatively straight vector, the ship jinks slightly from one side to the other.
Delta-2
The ship does a barrel rollto go from being in front of its pursuer to above and behind it.
Delta-3
The ship jinks hard to port or starboard and then drops back.
Delta-4
The ship jinks hard to port or starboard and then slides downward in a shallow dive.
Delta-5
The ship jinks hard to port or starboard and then climbs in a shallow, climbs in a shallow, curving arc.
Gamma-series Maneuvers
Gamma
The ship veers to port or starboard in a broad arc, then suddenly jinks in the opposite direction.
Gamma-2
The ship jinks downward in a slight dive to port or starboard, then climbs steeply.
Gamma-3
The ship jinks upward in a slight climb to port or starboard, then dives steeply.
Gamma-4
The ship turns up its side, then falls away in a steep drop to port or starboard.
Gamma-5
The ship dives steeply, turning on its side towards the bottom of the dive and then climbing steeply and leveling out at the end of the climb.
Lambda-series Maneuvers
Lambda-1
A full starboard roll.
Lambda-2
The ship makes a half-roll and then drops down.
Omega-series Maneuvers
Omega
The ship engages in a complex, stomach-turning series of rapid turns which makes it difficult to track of follow.
Omega-1
The ship jinks to the right, upward, and to the right again.
Omega-2
The ship dives or climbs to port or starboard, executing a long S-turn as it does so.
Omega-3
The ship climbs in an arc, but before reaching the expected top of the arc, it darts quickly forward.
Omega-4
The ship peels off to port or starboard, then executes a turn designed to bring him underneath an enemy ship (perhaps one that was pursuing).
Omega-5
The ship arcs upward to port, then peels down swiftly to the side from the apex of the turn.
Theta-series Maneuvers
Theta
The ship jinks to the side and dives slightly, back to the other side and dives steeply, then climbs about one ship length.
Theta-1
The ship arcs to port around its opponent, then peels downward and to starboard.
Theta-2
The ship peels off to the side, climbing as it does so, then dives straight down.
Theta-3
The ship jinks to starboard, then jinks to port and dives slightly, then jinks back to starboard in a steep dive.
List of Starfleet Standard Maneuvers
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Alpha
Star Fleets most basic offensive maneuver, attack pattern Alpha involves a mostly straight on approach to the target with some slight vectoring to the side based on the ship's weapons compliment and the target's movement.
Beta Series Maneuvers
Beta
The ship dives down between two enemy ships, firing at least once at each of them (and hoping the will miss it and hit each other.)
Beta-2
Approaching the target closely, the ship jinks to the starboard of the target, then dives beneath it to emerge on its port ventral side, firing as it goes.
Beta-3
The ship makes a broad arc turn around one or more ships, attacking them as it goes.
Beta-4
The ship climbs steeply, veering to port or starboard, then quickly dives back down, firing at targets as it goes.
Delta Series Maneuvers
Delta
The ship swoops up from underneath a target to attack its vulnerable ventral side.
Delta-2
The ship swoops over the target from starboard to port, then back again from port to starboard (sometimes diving underneath in the process) firing as it goes.
Delta-3
The ship dives straight down at, or climbs straight up at, the target, firing forward weapons.
Delta-4
An all-out, straightforward frontal attack.
Delta-5
A long, relatively shallow dive to one side of the target (usually whichever way allows the ship to bring the most weapons to bear on the target, or which uses the target ship to provide cover from other ships’ attacks).
Kappa Series Maneuvers
Kappa 0-1-0
From a superior position, the ship arcs down and around its target to port, firing as it goes.
Kappa 0-2-0
The ship flies on a carefully-calculated arc through a battlefield, firing at multiple targets.
Omega Series Maneuvers
Omega
As the ship approaches the target head-on, it jinks to one side and dives steeply from one end of it to another.
Omega-2
The ship rolls from one side to the other, giving its weapons maximum exposure so the Tactical officer can attack several targets.
Omega-3
The ship veers back and forth across the battlefield like a darting swallow, attacking vulnerable targets.
Omega-4
Maneuver may only be used by ships which have four or more weapons (of any type) which they can bring to bear on a single target. The ship swoops over or past the target at reasonably close range, firing all available weapons in a multiple weapon attack.
Sierra Series Maneuvers
Sierra
The ship swoops in from an aft dorsal angle to attack the target from behind.
Sierra-2
While seeming as if it will pass by a particular target, the ship turns to face it head-on and attacks.
Sierra-3
The ship flies through the heart of a battle, jinking back and forth to avoid enemy attacks as it fires at choice targets.
Sierra-4
The ship comes up from beneath the target(s) and loops up and over it/them.
Defensive Patterns
Alpha-series Maneuvers
Alpha
The ship jinks to one side and dives.
Alpha-2
The ship climbs steeply out of harm's way.
Beta-series Maneuvers
Beta
The ship climbs slightly, then dives down.
Beta 1-4-0
A quick complex maneuver involving several rapid turns.
Beta-2
The ship climbs slightly, then jinks hard to port or starboard.
Beta-3
The ship climbs slightly, then jinks slightly to port or starboard and lunges forward.
Beta-4
The ship climbs steeply, then jinks to port or starboard and climbs slightly.
Beta 9-3
A short, rapid dive followed by a quick series of jinks and turns designed to throw off the aim of any opponent.
Delta-series Maneuvers
Delta
As it flies along a relatively straight vector, the ship jinks slightly from one side to the other.
Delta-2
The ship does a barrel rollto go from being in front of its pursuer to above and behind it.
Delta-3
The ship jinks hard to port or starboard and then drops back.
Delta-4
The ship jinks hard to port or starboard and then slides downward in a shallow dive.
Delta-5
The ship jinks hard to port or starboard and then climbs in a shallow, climbs in a shallow, curving arc.
Gamma-series Maneuvers
Gamma
The ship veers to port or starboard in a broad arc, then suddenly jinks in the opposite direction.
Gamma-2
The ship jinks downward in a slight dive to port or starboard, then climbs steeply.
Gamma-3
The ship jinks upward in a slight climb to port or starboard, then dives steeply.
Gamma-4
The ship turns up its side, then falls away in a steep drop to port or starboard.
Gamma-5
The ship dives steeply, turning on its side towards the bottom of the dive and then climbing steeply and leveling out at the end of the climb.
Lambda-series Maneuvers
Lambda-1
A full starboard roll.
Lambda-2
The ship makes a half-roll and then drops down.
Omega-series Maneuvers
Omega
The ship engages in a complex, stomach-turning series of rapid turns which makes it difficult to track of follow.
Omega-1
The ship jinks to the right, upward, and to the right again.
Omega-2
The ship dives or climbs to port or starboard, executing a long S-turn as it does so.
Omega-3
The ship climbs in an arc, but before reaching the expected top of the arc, it darts quickly forward.
Omega-4
The ship peels off to port or starboard, then executes a turn designed to bring him underneath an enemy ship (perhaps one that was pursuing).
Omega-5
The ship arcs upward to port, then peels down swiftly to the side from the apex of the turn.
Theta-series Maneuvers
Theta
The ship jinks to the side and dives slightly, back to the other side and dives steeply, then climbs about one ship length.
Theta-1
The ship arcs to port around its opponent, then peels downward and to starboard.
Theta-2
The ship peels off to the side, climbing as it does so, then dives straight down.
Theta-3
The ship jinks to starboard, then jinks to port and dives slightly, then jinks back to starboard in a steep dive.