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Post by Captain Erys Murai on Mar 11, 2019 21:49:44 GMT -5
Oh I agree that it would've been nice to have a "raid" option that allowed larger groups. At the time it was used for Endeavour, there were only about 5 people on the ship anyway, or at least there were only 5 on the bridge.
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Post by Captain Erys Murai on Mar 10, 2019 19:20:50 GMT -5
It would have been more appealing to me if more than 5 people could be in a foundry mission. We would have been able to create interactive locales for the fleet. To be fair, we did create interactive locales for the fleet. Entire RP sessions were done exclusively on foundry maps. The USS Endeavour (the crew that eventually moved to the Pilgrim) operated out of a modified Odyssey bridge foundry map, and had additional maps for the lower decks of the Endeavour. I even had one that I made for the Ayanami that consisted of a brig, armory, security office, science labs, and a holodeck. Granted, the 5-person limit was restrictive, but we did use the foundry, at least for a while.
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Post by Captain Erys Murai on Mar 4, 2019 21:09:28 GMT -5
Darkness thinks there is something wrong with that Sentinel model. Not quite certain...oh yeeeeessssss, now I remember... So who is getting the Tiger Shark? Crashed version or patched version? ~darkness Too soon, Cyg. Too soon.
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Post by Captain Erys Murai on Mar 4, 2019 20:15:28 GMT -5
Not really, no. Some missions have been decent, maybe even great, but as a whole the game is mid-tier at best.
Translation: the one guy who coded all of this either left on his own (better job) or was fired.
You'd have to start before you can continue, but given that nobody on the current team knows how to maintain it, what they really mean is that they can't be bothered to figure out how it works.
In other words, they still want your money even though we as players can no longer tell our own stories.
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Post by Captain Erys Murai on Mar 3, 2019 15:02:29 GMT -5
Well, your health is important. Like, super important. But I’d just like to point out to the mean Doctors that your RP only requires your fingers. >.> fingers... and brain. If headaches are involved, then an activity that requires high mental activity (like simultaneously playing 5-10 characters) might make it worse.
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Post by Captain Erys Murai on Mar 1, 2019 16:16:15 GMT -5
Pssh, RP is healthy, nothing heals you faster than screwing around on the internet! <3 Sure, when you're only playing one or two characters. Kitty RP's like the Beast from Split.
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Post by Captain Erys Murai on Feb 15, 2019 19:49:27 GMT -5
Yep. I think I linked it in my first post too, but that's the one I've been using for a while. If nothing else, it provides a baseline for RP calculations.
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Post by Captain Erys Murai on Feb 15, 2019 16:59:47 GMT -5
To be fair, Trek's own canon contradicts itself on speeds, or at least appears to in some instances. In that particular case, the warp speed calculator shows that traveling at 132 light years at 9.975 would only take 9.41 days, not a whole month. In fact, parts of the chart on memory alpha contradict each other, which only serves to emphasize what I mean by contradictions. It should also be noted that any examples from TOS and TAS will have wildly different numbers involved, because the warp scale was changed for the TNG era to have a maximum of warp 10 (with exponentially-increasing speeds as the warp factor nears 10). Not that TOS values have anything to do with Voyager speed estimates...
As one example, the pilot of Voyager, it was specifically stated that at maximum speed, it would take Voyager 70 years to travel 70,000 lightyears. Subsequent calculations have shown a 70-year estimate would have been based on an average speed of 7.78, not warp 9.975. Travelling at 9.975 would instead only take about 13 years. While Voyager's maximum speed is warp 9.975, that speed is not sustainable for more than 12-14 hours, so it likely would have required them to travel at a slower speed, thus the longer estimate.
A DS9 episode also stated that the Valiant was going to take a 3-month training cruise around the Federation, which has been stated in other sources as having a circumference of around 30,000 lightyears. Given that the Valiant's maximum speed prior to Nog coming aboard was warp 3.2, we can assume that some or all of the information provided is wrong. Either Valiant wasn't intended to travel the entire Federation, or the trip was going to take longer than 3 months (about 621.25 years, in fact).
Add into this the fact that the Defiant itself traveled from DS9 to Earth in a matter of hours during "Paradise Lost" (including a lengthy battle with the Lakota). For most of the series, the Defiant topped out around Warp 9.2, and Bajor is established as being around 52 light years from Earth. At a speed of warp 9.2, travelling 52 LY should take 11.52 days. Thus we can assume the travel time was condensed for story-telling purposes, since the Defiant was able to travel most of the way from DS9 to Earth inside an hour-long segment of a two-part episode.
Looking at the chart itself, there are three mentions of warp 9.975. One mentions a distance of 40LY covered in 5 days, another mentions a distance of 10 million kilometers in ~1 second, and of course the 132 LY in 1 month and 70,000LY in 75 years numbers mentioned in previous posts. Looking at those examples internally:
- 40 Lightyears in 5 days should be equivalent to 8 lightyears in 1 day, which should be equivalent to 240 Lightyears in 30 days. That number would be almost double the 132LY/1month number. - 132 Lightyears in 1 month should be equivalent to 4.4 lightyears in 1 day, which would be equivalent to 22 lightyears in 5 days. That number is roughly half the 40LY/5d number. - 1 Lightyear is 9,450,000,000,000 kilometers, so travelling "10 million kilometers" in ~1 second would still take about 945,000 seconds (or 262.5 days) to travel 1 LY. To be fair, "~1s" is very hard to work with, so this particular calculation isn't very helpful. - At an average of 70,000 Lightyears over 75 years, that would come out to around 933.33 LY per year, or 2.56 LY per day. That's the slowest speed yet, compared to the 40LY and 132LY numbers. Even if we shorten the time to 70 years, it would still only give us 2.74 LY per day.
The obvious conclusion is that either the numbers given are wildly variable, or the Trek writers only put a minimum of thought into calculations because they were more focused on the story.
Other evidence points to warp being even more complicated and affected by outside factors like gravity and particle density, and some examples show ships at mid- to high-warp traveling below the speed of light. In fact, the more evidence added to the mixture, the more convoluted the answer will become.
All of this is why it's generally better to make a "Best guess" (like Cyg posted above) than try to make exact calculations. It's also why I tend to use the Star Trek Calculator for all Trek speed calculations, because that at least is a consistent point of comparison.
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Post by Captain Erys Murai on Feb 15, 2019 12:01:06 GMT -5
I was doing a little research on the U.S.S. Pilgrim. I looked up the propulsion stats in the operations section. Some pertinent facts that are there: Warp Drive: Cruising Speed: Warp 6 Maximum Speed: 9.975 Duration at Maximum Speed: 22 hours Impulse Engines: Class 8 - Gamma Reaction Control System: Standard Slipstream: Benamyte-based Duration at Slipstream: 2.07 seconds minimum (1 LY), No tested maximum Before I start, I should note that "no tested maximum" refers to the amount of time that Pilgrim can remain in slipstream, not the speed it can travel. Note that the parameter is "duration at slipstream" and the values are "2.07 seconds minum" and "no tested maximum". Just noting that in case there was confusion (not saying there was, but in retrospect that may not have been clear the way I typed it). Which is all good. My curiosity led me to look up some warp drive speed tables and see just how fast that is. using this table warp speedI worked out that at the Pilgrims "cruising speed" of warp six a five light year trip (a nearby star) would be five days and a 20 light year trip (1 sector) would be 19 days. At the ships listed maximum warp of 9.975 the same trips would be around just under 6 hours and 22 hours respectively. Since the duration at maximum warp is 22 hours that means the Pilgrim could cross one sector at maximum warp before having to shut down. This all seemed simple enough to wrap my head around. Then I started wondering how the slipstream worked. Not how the stated mechanics of it but what does the "speedometer" look like? From data I looked up on the web, it seems that slipstream speed occupies that region from warp 9.9999+ up to warp 10 in terms of speed. Since there is no "tested maximum" for the Pilgrim how do we go about setting which speed we are going at when we select slipstream? I assume that there is some limiting factor that prevents infinite speeds (fuel, energy, engineering skill, etc.) The chart I looked at stated that those two trips at warp 9.9999 would take about 13 minutes and 53 minutes respectively. I imagine slipstream would be even faster, but how much faster or is it literally as fast as we want it to be? The short answer is that there is no defined speed limit for slipstream, but it is typically rated at being faster than warp 9.9999 but slower than warp 10.First, I should note that there have been previous discussions on this topic, here, and here. Some of what I'm going to post is copied from one or both of those topics. Second, the calculations I note below are performed using Warp Speed Calculator, which actually agrees with the warp chart you noted here. In terms of canon, every instance of Slipstream travel has been different. This excerpt from a previous discussion: According to the Warp Speed Calculator I found online, the speeds for the above trips are as follows: Dauntless (31 seconds): 15,269,806.45 xLS or 4,577,772,809,313.29 km/s Voyager 1 (60 minutes, or 3,600 seconds): 2,629,800 xLS or 788,394,206,048.4 km/s Voyager (2 minutes, 8 seconds or 128 seconds): 2,465,437,500 xLS or 739,119,568,170,375 km/s In considering the speeds noted above, the Dauntless traveled using a stable slipstream drive, and the speed listed could be considered a stable cruising speed. The first Voyager number comes from what was essentially coasting along the slipstream corridor originally created by Dauntless, so the speeds would be significantly lower or even decreasing over time (i.e. the number given could be an average rather than a maximum). The second Voyager speed of over 2 billion times the speed of light is probably closer to what happened to the Enterprise-D when the Traveler pushed the ship into another galaxy. The effects were obviously not as severe since Voyager only traveled 10,000 light years, but that distance is significantly longer than the 15 light years covered by Dauntless. Even if the Dauntless speed was extrapolated to the same time as what Voyager achieved in their first test, it would only be a fraction of that distance (61.94 LY to be exact). That being said, modern slipstream drives produced by Starfleet most likely fall somewhere between the stable Dauntless speed and the overdrive Voyagers speed, but I would personally lean more toward the Dauntless speed. For comparison, the chart lists Warp 9.99 as crossing 10,000 light years in 6 months. The Dauntless would cover 10,000 light years in 5.74 hours, and Voyager covered that same distance in just over 2 minutes during its runaway test. Showing that time differential in seconds, Warp 9.99: 39,885,743.17 seconds (13 years) Warp 9.999: 1,581,707.73 seconds (6 months) Dauntless: 20,666.67 seconds (5.74 hours) Voyager test: 128 seconds (2 minutes, 8 seconds) So the long answer is that there's no set speed limit, and the Pilgrim's slipstream drive is most likely capable of going much faster than it normally would. Under normal operations, I would assume the Pilgrim travels as speeds closer to what the Dauntless used. During emergencies or a malfunction, you could see much higher speeds. This range, of course, means that the Pilgrim moves at the speed of plot (or GM discretion, whichever term you prefer to use).
My own calculation which are likely wrong, cause I am not actually good at math, say that the 20 light year trip at Quantum Slipstream speed would take 2,185443759981748 minutes Edit: I did the math wrong and overly complicated, by know that 20 light years take 20 years at light speed, then knowing that Slipstream is 2629800 times the speed of light, the slip time time becomes 3,997262149212868 minutes, so basically four minutes I actually covered that speed above. 2,629,800 is actually the exact number I got for Voyager's coasting at the end of the episode "Hopes and Fears" (Voy S4, Ep 26). That number comes from the statement that they stayed in slipstream "for another hour" and traveled 300 light years. Since Voyager wasn't generating its own slipstream and was only maintaining it, it can be assumed that the speed was either decreasing over time or at best was not increasing. Thus, 2.6MLY may be an average rather than a maximum speed.
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Post by Captain Erys Murai on Feb 8, 2019 17:23:10 GMT -5
It is all good. Never offended, but was curious what I may had done this time, since I have a certain...effect on people... -evil grin- At this point it's probably safer to ask what you haven't done.
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Post by Captain Erys Murai on Nov 22, 2018 22:03:08 GMT -5
Is that "a good day to day" a typo, or is he making fun of southerners?
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Post by Captain Erys Murai on Nov 9, 2018 19:11:57 GMT -5
I've never actually done this for any of my characters or ship, but I figured I'd give it a shot. I have a couple different options for the USS Athena.
Sitcom / joke version:
Serious "Trek" version:
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Post by Captain Erys Murai on Nov 5, 2018 20:12:58 GMT -5
You have a point, but I'm also going to point out that the same guy who made Family Guy, American Dad, Ted, and A Thousand Ways to Die in the West... also created Orville, which is arguably closer to Trek than Star Trek Discovery is.
In other words, just because R&M made those guys famous doesn't mean they're going to do the same thing with a Trek animated series.
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Post by Captain Erys Murai on Oct 30, 2018 12:54:30 GMT -5
Don't worry, our time zone will catch up in a week or two. This is a normal, twice a year thing anyway, so I doubt it will be an issue for any of the GM's if someone needs to leave earlier during the time shifts.
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Post by Captain Erys Murai on Oct 8, 2018 14:05:50 GMT -5
Have you ever read that book? It's terrible, and the events that followed resulted in a really stupid mutiny on the Enterprise during the Destiny arc, sweeping the Borg out of existence with the alien equivalent of Deus ex Machina, and ungodly levels of damage control to literally Q Admiral Janeway back to life in the Voyager series. The Pocket Books licensed novels took a huge nosedive in quality storytelling after that. Yes, I have read most of the Destiny-era of books. There are a few good books in the series, but the overall arc and most of the series is downright idiotic. The point I was making was more that STO's writing is not any better. The missions in STO range from having your pitiful Miranda-class ship somehow fight toe-to-toe with a Negh'var and win to being a captain so useless and ineffective you might as well not even have shown up. Then there's the whole thing about going from a graduating cadet to a Fleet Admiral in less than 18 months. Yes, that's explicitly stated in the Delta Recruit starting cinematic. The Player character rises through the entire ranking structure to the highest rank in starfleet in a year and a half. Not only is that impossible without killing 90% of the existing rank structure, their method of doing it hinges entirely on a series of completely improbable assignments and decisions. The only argument in support of such a stupid design choice is to give players a sense of accomplishment, but there are better and less lore-breaking ways to do that. Destiny made a lot of stupid choices, but impossible promotions and wildly inaccurate ship-swapping was not one of them.
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