DGM Cygnus
Game Master Group
Assistant Admin / DGM of the USS Adagio
Posts: 2,191
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Post by DGM Cygnus on Sept 19, 2011 19:59:07 GMT -5
I just ,mention this cause I thought your apology was a classy thing to do. Made me feel better It was more than deserved, I feel like crap because of that, and I really am sorry. If i had a time machine i would take it back in a second. I can do that. As for insight to the rulings. If it helps I can send private message reminder to people to "roll with it". Also for the skill rolls, even success does not guarantee the result. Borg are trying to steal the Fairfax, Liz scans most of the 40 Borg are in engineering. Liz managed to hack into the Fairfax consoles using the prefix code (successful roll). Liz is in..GM asks "what does she with her one chance?" and explains afterwards the Borg will be on to her and lock her out of Fairfax systems. Liz replies she attempts to eject the core, which is successful, but since the Borg are mostly in engineering, they cancel the ejection process. Liz gets booted out of the computer system. Grrr grrr. It is a point in case where a successful roll does not give you the entire end result you may want.
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DGM Cygnus
Game Master Group
Assistant Admin / DGM of the USS Adagio
Posts: 2,191
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Post by DGM Cygnus on Sept 19, 2011 18:13:23 GMT -5
Your tech did not fail last event John. The Borg just outrun everything and everyone. It is their very nature and well established. You could edge away from the damaged Sphere, however, an did. When you got close and the Sphere got one of the patented Borg tractors on the Adagio, it dropped from warp and brought the Adagio to sub light with it. If the Adagio could simply outrun everything then no tension would be present, no escape..no drama. I felt the canon of the Borg established enough that it did not need a lot of explanation how they are consistently able to go faster than most anything else. I felt it was a better mechanic and made a better setting than having some random..unexplained complication on Adagio.
John, I simply cannot provide the level of detailed explanations you and many desire. My brain does not operate in that fashion and nor do my composition skills. If it were possible for me, my typing speed would also make it impossible for me to so in a timely fashion during an event. Sadly these are my own personal limitations and can only make slow and marginal improvements at best, and even then hit a plateau that my nature would not let me get any better. I am sorry for that, perhaps other GMs can provide what I cannot and are better suited to the fleet than I.
Why do you think Xae uses music to help express herself? Because she can never find the words.
"It seems more and more treknology people and GM's are just in a growing war, and its silly and ridiculous that there can not be some understanding and a line of communication." by John
There is no growing war, I'm the main one people are clashing with since I been running events on numerous ships most of season 4. It can be easily resolved by removing myself. War over and silly, ridiculous things gone.
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DGM Cygnus
Game Master Group
Assistant Admin / DGM of the USS Adagio
Posts: 2,191
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Post by DGM Cygnus on Sept 19, 2011 16:26:53 GMT -5
They can only be so accurate for established characters Erys. The system is clearly designed much like most Pen and Paper role playing to be a starting point. We knew established characters would not fit perfectly. It is why Nyoko has worked with so many of the Okinami crew to help iron out the problems, she knows the ship crew and the established role playing...I do not.
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DGM Cygnus
Game Master Group
Assistant Admin / DGM of the USS Adagio
Posts: 2,191
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Post by DGM Cygnus on Sept 19, 2011 15:12:15 GMT -5
My ears are suddenly burning, as the GM that has been the harbinger of the rule system and enforcing it. I know you all are frustrated with it and with me. The number one rule has to be...people are here to have fun with role playing, period. No system will succeed unless it is prime rule that is remembered and adhered to. Part of that role playing is that things will not always work perfectly for you. You will encounter complications, setbacks, and even failures. Though you will not "fail" at doing something routine, but the exceptional and when forces are working against you..it will have a roll and chance of not working out as hoped for. Teamwork and understanding is the key to a good crew, and will be the key to a good role playing crew as well. The sheets are posted for all to see taking time to understand your teammates is vital. I am always open to modifying a sheet a bit to get things more accurately represented, but people have to take the initiative and work with me... back on August 8th I posted this... daedalusomega.proboards.com/index.cgi?board=ussayanami&action=display&thread=2445 "Also I would like the Captain and the First Officer to work together to review gaps in what you both consider vital skills and recommendations for certain crew members to receive training in certain skills." As for skills. They are called for on exceptional situations. I do not recall a single roll required from Mr Binet last mission. 10 Computer means you are easily able to install and repair computer equipment in routine conditions, but if you have 10 seconds too pull a computer repair miracle while being shot at and working on Trek "explodium" consoles, it is gonna take a roll. Since people are talking about merging skills... Computer is actually 3 different skills, I know since to portray Xaelei correctly she had to be an expert in all of them... Computer OperationTaught from early grade school, this very important skill is a part of every educated person's background, as computers are used to analyze and retrieve data for nearly all purposes. All Star Fleet personnel have some competence in this skill; Medical Officers, Communications Officers, and Science Officers most often have professional-level competence, because computers are fundamental tools to their professions. Training includes the theory of computer operations and computer programming, as well as practice in the use of data-base systems for information retrieval. Any character qualified in this skill can use the ship's computer for routine matters to find most obvious information; those with greater skills can use it creatively to dig out even obscure information from the computer's extensive memory banks. This skill is used to gather data with such computerenhanced sensing devices as the tricorder, even though interpreting this data may require a specialist. It can be of use when a character is trying to correlate facts observed into patterns that can be used to make plans. Computer TechnologyThis skill deals with the practical technical side of computers. Training includes some instruction in computer theory and guided practice in computer construction. Computer repair is stressed, and Engineering Officers, Science Officers, and Communications Officers have at least minimum qualification in this skill so that they can do routine maintenance on even the sophisticated computers aboard starships. Computer design and more complex computer theory is covered by the Physical Science skill of computer science. This skill is used in the game for more-than-routine repairs. Such repairs are dealt with during training, but the more skilled an officer is in this field, the more successful he will be at difficult repairs. Computer ScienceTraining involves the theoretical basis for computer design and construction, and it includes the analysis of sophisticated computer systems. Extensive guided practice is given in the construction of experimental computers and in computer linkups with many types of remote sensing devices. Computer scientists can use their skill to analyze software/hardware problems, to build or rebuild computers, and to fathom the functioning of alien computation devices. Does a programmer necessarily know hardware inside an out? Let's throw in some others. Is a excellent race car driver necessarily and excellent mechanic and able to design and build cars? Can someone who makes a guitar necessarily play it well? What we see if life is that people that have an interest and talent in something they tend to widen that experience a bit by pursing many of the facets related to their interest, but it does not necessitate they do so nor that these facets are of equal competency. Another problem is people when coming up with a new idea (this is even more complicated for something done prior to the rule change and transitioning it in), needs to designed around the ship system and skill set they or others have. Point in case. Nyoko orders Liz to shoot a tachyon beam to interfere with the Fairfax trying to go to warp. I do a quick message to Liz and she thinks it is something they did from the sensors but not entirely sure. I recall most things in projecting tachyon is done from the defector dish (even STO in game backs this up). This is a target moving at full impulse being evasive and trying to get away, it going to require a roll to hit (just like weapons against an actively "defending" target). Liz has no Deflector Ops...goes to Chen..no Ops there either. Gets a dice roll from Nyoko to reflect against the crew average of 40. They succeed. But this serves as an excellent example the time it takes for something seemingly simple to enforce. I actually DREAD to call for a roll due to the cluster f it can become..and emotional meltdowns some people seem to have when things do not work out in their favor. So after all that, We are reviewing the system currently. As frustrating it has been for you all, it has been the same for me. I go in every week knowing full well people will be frustrated and unhappy, and not much I can do but turn the other cheek.
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DGM Cygnus
Game Master Group
Assistant Admin / DGM of the USS Adagio
Posts: 2,191
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Post by DGM Cygnus on Sept 13, 2011 20:32:46 GMT -5
Sounds fair, but I think for the endorsement of being a "sister" fleet, we have to be offering the same experience, thus Nyoko's reply and what would be required. It might be fun to role play K'vada some, but I doubt she'd be a good fit. daedalusomega.proboards.com/index.cgi?board=shortfictionboard&action=display&thread=1860Besides, all my time is spent playing Xaelei and supporting the fleet, ships and players. I do hope you have success and enjoyment in your endeavor
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DGM Cygnus
Game Master Group
Assistant Admin / DGM of the USS Adagio
Posts: 2,191
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Post by DGM Cygnus on Sept 13, 2011 19:31:01 GMT -5
I got a chance to look the sheet over again. It looks like Mr Nelson did the changes already. Excellent. Sheet looks good and Mr Nelson ready to be placed . And welcome again to the 22nd, Mr Nelson.
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DGM Cygnus
Game Master Group
Assistant Admin / DGM of the USS Adagio
Posts: 2,191
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Post by DGM Cygnus on Sept 13, 2011 16:01:05 GMT -5
Oh, I made no changes..merely went over with Mr Nelson some things. I was leaving changes to be handled by his GM, if you'd like me to make adjustments, I can.
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DGM Cygnus
Game Master Group
Assistant Admin / DGM of the USS Adagio
Posts: 2,191
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Post by DGM Cygnus on Sept 12, 2011 20:30:48 GMT -5
I did not see the detailed reasoning, but even so. The idea..especially for a young ensign is to grow and develop. If your commanding officer decides to put you in for Special Forces Training at some point, it is more fun to role play that out.
Honestly the main reason the Special Forces training exists is mostly for those characters that really want to try and emulate being a MACO. We tend to find MACOs a poor fit in starship operations and even the Trek universe itself and the fleet overall, as a compromise for those insistent on being a "grunt" we provided this Special Forces training to supplement those characters.
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DGM Cygnus
Game Master Group
Assistant Admin / DGM of the USS Adagio
Posts: 2,191
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Post by DGM Cygnus on Sept 12, 2011 20:10:00 GMT -5
Of..just noticed you likely used this, you would need to remove it if so. This is ONLY for special cases and GM approval prior, typically Special Forces and it is rare.
Advance Tactical Training Course
This is a 16 week course that provides federation officers and enlisted specialized commando training.
Environmental Suit Operation 10 Personal Weapons Technology 10 Marksmanship, Modern Weapons 20 Perception 15 Personal Combat, Unarmed 20 Planteary Survival (Artic) 20 Planteary Survival (Desert) 20 Planteary Survival (Tempest) 20 Small Unit Tactics 20
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DGM Cygnus
Game Master Group
Assistant Admin / DGM of the USS Adagio
Posts: 2,191
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Post by DGM Cygnus on Sept 12, 2011 19:50:45 GMT -5
That why I asked for the work. It is really not elective "points" elective and advanced training are rather specific. Like for the Academy Section you make only invest those advanced training point into skill you already know, not a new one. Same for Branch school advanced training. the only elective you have are EDUCATIONAL BACKGROUND SKILLS 2 and PERSONAL DEVELOPMENT SKILLS 2 and OUTSIDE ELECTIVES (Applied to Enlisted & Officer Characters)* A character may acquire two new skills if he desires, choosing from any on the skills list. If new skills are not desired, two skills from the character's skill list may be improved. To find out the Skill Rating in the new skill or the improvement in the old rating by +10 So looking over your sheet...your have 6 total and 4 of them prior to academy. As it stand now..you have too many electives outside your core training. 30 = Carousing 30 = Marksmanship, Archaic Weapon (Archery) 80 = Sports (Parrises Squares) 25 = Vehicle Operation (Motorcycle) 20 = Planetary Survival (arctic) 20 = Planetary Survival (desert) 20 = Planetary Survival (tempest) and there may be others. Advance Tactical Training Course This is a 16 week course that provides federation officers and enlisted specialized commando training. This is ONLY for special cases and GM approval prior, typically Special forces and it is rare. Environmental Suit Operation 10 Personal Weapons Technology 10 Marksmanship, Modern Weapons 20 Perception 15 Personal Combat, Unarmed 20 Planteary Survival (Artic) 20 Planteary Survival (Desert) 20 Planteary Survival (Tempest) 20 Small Unit Tactics 20 And no problem. I may sound all evil and business, that is not intended. Welcome to the 22nd. It is your role playing, interaction, and involvement that will distinguish you. Do not sweat the sheet too much, it might be not perfect and as you play and develop, we will work with you to make reasonable changes to properly reflect him.
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DGM Cygnus
Game Master Group
Assistant Admin / DGM of the USS Adagio
Posts: 2,191
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Post by DGM Cygnus on Sept 12, 2011 19:37:02 GMT -5
In order for you to get the bonus +40 from body, then you need to have the skill trained to begin with, if you do not have the skill, the bonus does not apply. Example, you have listen a 40 in Zero G Operations, I do not believe this come core in any of your training. So that means you would have had to taken it as an elective and had 10 points in it. thus having minimum of 50 Zero G Ops.. or 0 if you never took the training at all.
I am aware your high BODY is giving you quite a lot of bonus point, yes. Currently 200 points.
Ultimately it is up for you GM to decide and work with you. I am just providing feedback in a global nature.
OFFICER ACADEMIC CURRICULUM Officer Characters Only* For Core Curriculum: Computer Operation 20 ^Language 15 *Life Science One at 10 * Physical Science One at 10 * Planetary Science One at 10 Social Science (Federation Culture / History) 15 Social Science (Federation Law) 15
Officer Training Curriculum: Instruction 10 Leadership 10 Perception 10 Marksmanship, Modern Weapon 20 General Medicine (First Aid) 10 Small Equipment Sys. Operation 10 Personal Combat, Unarmed 20 Personal Weapons Technology 5
Security / Tactical Branch School Curriculum Communication System Operation 20 Computer Operation 20 Damage Control Procedures 30 Deflector Shield Operation 20 Environmental Suit Operation 10 Federation Law 5 Marksmanship, Modern Weapon 20 Perception 15 Personal Combat, Unarmed 20 Personal Weapon Tech 5 Security Procedures 40 Small Unit Tactics 20 Starship Weaponry Operation 30 Starship Sensors 20 Starship Combat Strategy/Tactics 10 Shuttlecraft Pilot 20
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DGM Cygnus
Game Master Group
Assistant Admin / DGM of the USS Adagio
Posts: 2,191
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Post by DGM Cygnus on Sept 12, 2011 18:31:13 GMT -5
missed those, thank you.
It seems you point total is touch high Tank.
A new Ensign will have only got to Branch school, it looks like you may have had him go through Command school.
Can you show you choices and math at each training spot?
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DGM Cygnus
Game Master Group
Assistant Admin / DGM of the USS Adagio
Posts: 2,191
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Post by DGM Cygnus on Sept 12, 2011 18:16:16 GMT -5
0 - 0 = Unskilled 1 - 9 = Semiskilled 10 = Minimum proficiency 10-39= Qualified - (Allowed to perform routine) 40-79= Professional 80-95= Expert 96+ = Acknowledged leader
the 100 in unarmed too high for a 0 service year brand new charatcer. Using the chart above, that is saying this no experience Starfleet officer is the next legend of hand to hand. You would be teaching courses or something.
80 it the max I will let any new Ensign from Academy have in and skill on my ship. Though your GM will have to make the final ruling, you might want to take the 20 or more points from Unarmed combat and put them into other things.
You also lacking in anything that might be a personal passion or things outside of work.
My own charatcer has...
Personal Development 65 = Artistic Expression (Performance, Guitar) 40 = Artistic Expression (Performance, Singing) 20 = Trivia (Fragmented Assimilated Culture Data) 10 = Artistic Expression (Music Composition) 05 = Gaming (3D Chess)
though not everyone gives their charatcer these kind of skills, it really goes go a long way to make you charatcer real and fun and helps the GMs make the experience very personally engaging.
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DGM Cygnus
Game Master Group
Assistant Admin / DGM of the USS Adagio
Posts: 2,191
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Post by DGM Cygnus on Sept 8, 2011 15:50:54 GMT -5
I like to view them as a team...Gene and Majel Barrett-Roddenberry Majel Barrett-Roddenberry in her many roles over the years and series nice interview
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DGM Cygnus
Game Master Group
Assistant Admin / DGM of the USS Adagio
Posts: 2,191
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Post by DGM Cygnus on Sept 8, 2011 15:43:32 GMT -5
I know Star Trek ships do not use a space flight model for their maneuvering...more "naval" than anything else. But in this clip they are showing a NX doing a loop...that is a standard aircraft maneuver, used to try and gain a tactical position behind a pursing aircraft. Also a standard aircraft evasive maneuver is the "barrel roll"...so why are they just flying in a straight line like idiots? Barrel Roll!!!
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