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Post by Vice Admiral Brian Donaldson on May 28, 2013 8:01:04 GMT -5
Thanks Talia for appreciating my creative work.
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As for the rest of stuff brought up on here...
All i can say is... what we are currently doing (when it pertains to the community as a whole) is not working.
If it was working, we wouldnt be having the problems we have today. Sure, we would have problems, but not these.
The 22nd Mobile Recruitment Thread on the STO forums isnt enough or isnt working at all. When we do get new players, half of them lose interest in their small corner of our Fleet's RP Story becasue it isnt engaging to them the way they would like (and they lose interest). Players on ships have almost no relationship with most players from different ships (unless they have an alt on that ship, but still its very rare). Our characters get played only a small percentage of the total time available in the week, we end up spending maybe 90% or more of our time interacting in this Fleet OOCly with each other and less then 10% actually RPing.
If we're having trouble with membership numbers, our recruitment methods arent working. If players lose interest in the RP, our GMs need to change how they do the RP... what they are doing now isnt working. If players and characters dont feel like they are in a Fleet and see everyone as a member of their family, we need to change that. If we spend more time talking OOCly to one another then we do RPing with each other, we're doing something wrong.
Plain and simple, what we are doing and how we conduct our business isnt working.
Even our creator has lost interest and is getting their RP fix elsewhere.
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Post by Vice Admiral Brian Donaldson on May 27, 2013 20:41:23 GMT -5
Nyoko had planned to change this whole setup of the gms controlling the ic direction of the fleet. She wanted to put the gms as the controllers of the ooc aspects of the group, and the creators of outside galactic stimuli and events that the fleet would react to icly. She wanted the entire ic aspect of the fleet to be desided by player characters and the fleet controlled by an admin rp group who would meet and discuss missions and the fleet's reaction to galactic events icly... The gms would have no say in that and only provide stimuli and let the players decide things.
So, for example... If dgm Johndoe had an idea for a mission involving a romulani terrorist organization, he could create an ic report from an npc captain to Starfleet command explaining how his ship was attacked, crippled, and some of his crew taken hostage. Starfleet command would then send orders to the 22nd mobile to investigate, assist The disabled ship, rescue the hostages, and neutralize the threat. Admiral Donaldson and his four operational directors would meet, discuss the situation, plan it, and send in what ever forces they decide icly... Say the uss sentinel. The sentinel will then receive their orders through their task force commander (an npc controlled by their gm) and proceed to the mission and rp it when they get the chance oocly and after their gm has sufficient time to set it up and plan the story.
Problem is, nyoko never got around to implementing it and rl got in the way. But, we currently have three of the five 22nd command offices filled, rear admiral Miranda Kalavek (engineering), rear admiral arak verdan (science)' and rear admiral Donaldson (fleet commander). That leaves stratops and medical to be filled with player characters and plans are In the work to fill them.
I don't think we'll ever get to the point nyoko wanted with the gms leaving ic decisions to player characters, but I'm hoping we can get close to it. When I post the new roster for the entire 22nd mobile (including all the npc ships that operate under the fleets authority), all of the ships will be organized into 10 task forces, these task forces will be commanded by task forces commanders (either player characters or npcs), each task force commander is under the command of one of the 4 operational directors, each of those answer to the fleet commander who oversees it all. Gms can assume the persona of any non player character in the Starfleet command structure ( fleet admiral Quinn, one of the quadrant commanders, one of the theater commanders, one of the 22nd mobile's deputy directors, an advisor, a news reporter, an intelligence agent... Whatever) but the ic decisions of who goes where, who gets what, how we respond, who gets rewarded or punished, all gets decided through ic rp by player controlled characters.
High hopes.
Sorry for the long rant, but you guys asked for it by bringing g up the subject. Lol.
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Post by Vice Admiral Brian Donaldson on May 27, 2013 14:24:36 GMT -5
-nods-
Understood, it's all good.
My reasoning for the command star in the fleet logo and the Starfleet command star in the fleet commander's seal was this...
The fleet commander and his four operational directors are all admirals and make up the organization we call "22nd mobile fleet command", they all hold the rank of admirals, and belong to the command division of Starfleet. Hence why the command star in present in all 5 of their seals... Separating the phrases "22nd Mobile Fleet Command" and "Office of the ......". Each seal has a swoosh beginning with the symbol of the division to which they command. StratOps-tactical/security, Science-science, and so on. I used the same star from the Starfleet Command seal for the Fleet Commander's for the symbolism it associates... Fleet commander/Starfleet command.
I used the command star for the fleet's overall logo, mainly because I couldn't think of anything else to use. All of the operational director's seals use their various divisional symbols and to reuse any of those wouldn't be creative. I definitely didn't want to use the command star twice in the fleet commander's seal, so I was left with just the general fleet logo.
I'm more then open to suggestions if you guys have any. ;D
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Something of note...
The 22nd Mobile is primarily a forward-deployed rapid response tactical force. I could use the same tactical symbol used in the StratOps Director's seal, but again I didn't want to repeat anything in any of the logos like that.
Though I could take away the swoosh altogether from the fleet logo and just use the Starfleet arrow head and omega symbol.
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Post by Vice Admiral Brian Donaldson on May 27, 2013 12:44:06 GMT -5
This things got like 40 views so far and noones said anything about it. What do you guys think? Good, bad, totally dumb, kickass awesome, what? Lol
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Post by Vice Admiral Brian Donaldson on May 26, 2013 7:02:36 GMT -5
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Post by Vice Admiral Brian Donaldson on May 17, 2013 18:58:51 GMT -5
Don't misunderstand. I'm not disagreeing with anything your saying. I was just trying to clarify the reasoning behind what I posted.
In practice, I'm already utilizing most of what your saying in exactly the way your saying. I was just trying to help out by voicing my personal opinions on what you said.
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Post by Vice Admiral Brian Donaldson on May 17, 2013 17:51:14 GMT -5
-nods-
As far as the different science sub departments, I was only using examples mentioned on screen. Like the enterprise-d had both a stellar sciences department and a stellarcartography department. Voyager had an astrometrics department and a stellar sciences department. Each are part of the larger science department, but specialize in a particular scientific task. Like stellar cartography charts stars and space, stellar sciences studied the science of stars and astronomical phenomenon.
Just saying, regardless, we don't have nearly the player numbers for any of it, but I know I at least use most of this for my npc roster of the endeavour.
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Post by Vice Admiral Brian Donaldson on May 17, 2013 17:40:13 GMT -5
Ok, i did some further research.
Currently, in the us navy, there is no real position called boatswain, but their are boatswain's mates, who assists the ship's First Lieutenant (a positional title, not rank). The First Lieutenant is actually the officer incharge of the deck department, multiple boatswain's mates assist him/her, by leading work crews.
On smaller ships, the first lieutenant is usually an ensign or lieutenant. On larger vessels, lieutenant commander. On an aircraft carrier, they are usually lieutenant commanders or even commanders. On subs, the first lieutenant may be a senior enlisted man, due to the deck departments small size, usually 5 or 6 enlisted personnel.
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Post by Vice Admiral Brian Donaldson on May 17, 2013 16:24:54 GMT -5
I like most of it, but I don't really think starfleet would have a boatswain or related position on a starship. Traditionally, a boatswain is an enlisted departmenthead in charge of seagoing ship's deck department. The duties of of this position is usually depicted as being supervised by the chief engineer. On top of that, I recently watched a voyager episode where voyager discovers an ocean planet, and when Paris was briefing Harry kim on it, he said kim could be his boatswain's mate, kim looked at Paris as if he was speaking another language... And Paris explained it was naval speak. But, starfleet does use a boatswain's whistle. So...
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I would assume enlisted crewman would be members of one of the ship's several departments and subdepartments, always answering to an officer who would be directly in charge of them.
I would add several of the subdepartments, like astrophysics department, astrometrics department, stellar sciences department, stellar cartography department... Etcetera.
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Post by Vice Admiral Brian Donaldson on May 16, 2013 18:27:33 GMT -5
Just saying...
Any starfleet starship can undertake most any mission, starfleet ships are designed with a certain level of multi-mission support. It's just that some ships are more adapt at some missions then others.
The sentinel's lack of large science labs or medical facilities, doesn't mean all its good for is combat oriented missions.
A defiant-class vessel's transporters are capable of transporting at maximum 175 humanoids an hour, With the ship having a maximum evacuation limit of 150 humanoids. Starfleet protocol would dictate, that if no adequate support vessels are within range, the responding ship has a duty to transport as many as they can to a nearby starbase or allied planet capable of supporting the evacuees. Once their 150 passengers are offloaded, they must return with all due haste and pick up more... Completing runs like this till all who can be saved are. If that is not an option, and the evacuees are on a disabled starship, towing the vessel to the nearest starbase or allied planet while treating any injured in makeshift triage sites aboard the disabled vessel, is always an option.
Just saying... There's always creative ways around someone or something's defiencies, if one knows where to look. ;D
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Post by Vice Admiral Brian Donaldson on May 11, 2013 17:16:23 GMT -5
Basic embassy staff would be an ambassador, military attaché, and various diplomatic and military personnel... Lots of security for sure.
So those can either be played by players or be npcs when your regular characters go to the embassy for a visit.
Ideas that have been thrown around for the embassy range anywhere from a regular embassy to a full military base on foreign soil ( like Ramstein Air Base In germany) commanded by a player controlled admiral/operational director.
-shrugs-
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Starbase is Miranda's territory and she's the station commander.
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Post by Vice Admiral Brian Donaldson on May 11, 2013 10:45:27 GMT -5
Yea, the monk is a real a- hole. Lol.
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Post by Vice Admiral Brian Donaldson on May 11, 2013 3:36:06 GMT -5
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Post by Vice Admiral Brian Donaldson on May 6, 2013 19:24:29 GMT -5
Yea, I'm still without Internet at home... I do however have access while at work, but that only gives me limited access to the forums only.the company firewall won't let me even use the forum chat room.
Hopefully my first paycheck from my new job is high enough where I can get anew ISP for the house. If not, I may be forced to spend about 4 hours every Saturday afternoon at my local McDonald's, Starbucks, or Barnes and noble. Lol
As far as what's up with the endeavour group and its enthusiasm problems... I'm open to ideas and will consider almost anything short of shutting the whole thing down.
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Post by Vice Admiral Brian Donaldson on Apr 3, 2013 16:27:02 GMT -5
Kinda reminds me of the alien ships from the movie Battleship.
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as far as the third group of Romulans... thats pretty much how we've said the majority of Romulans were after Hobus... scattered, independent, and just trying to live their lives in the wake of of the Hobus disaster and the subsequent civil wars afterward.
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